求生之路4秘籍
的有关信息介绍如下:生死四人组吧!先开作弊模式(输入sv_cheats 1)秘籍:god 1无敌 (god 1后再打god才行god 1是开启无敌模式(1是开启))noclip 穿墙sv_infinite_ammo 1 无限弹药give pistol 手枪give pumpshotgun 散弹枪give autoshotgun 连散give rifle M4/M16give smg 乌兹give hunting_rifle 狙击give pipe_bomb 土制炸弹give molotov 燃烧瓶give oxygentank 氧气瓶give propanetank 煤气罐give gascan 油桶give pain_pills 药瓶give first_aid_kit 急救包give health 满血100give ammo 弹药z_spawn hunter(创造Hunter)z_spawn smoker(创造smoker)z_spawn boomer (创造boomer)z_spawn tank (创造tank)z_spawn witch(创造witch)ent_fire !self setteam 1 变目击者ent_fire !self setteam 2 变幸存者ent_fire !self setteam 3 被感染changelevel 地图名 快速改变地图give物品名 制造指定物品(武器等等)nb_blind 1 让僵尸看不到你,不过碰到僵尸的话他们还是会发现你nb_delete_all 清除所有被感染的头目及幸存者z_add 增加一只僵尸在游戏中z_spawn bossname 增加一只Boss怪物,bossname分别是:tank, boomer, smoker, witch, huntercl_drawhud 0 消除抬头状态列HUDr_drawviewmodel 0 使你的武器隐形sv_lan 0 启用Internet网络;在 "Campaign Lobby" 界面开启map地图名 启动网络服务器;在 "Campaign Lobby" 界面开启openserverbrowser 显示可用的服务器nb_delete_all 清除BOSS头目z_difficulty "Easy" 游戏难度简单z_difficulty "Normal" 正常z_difficulty "Hard" 困难z_difficulty "Impossible" 专家下面列出游戏目前所有的游戏地图名称 方便大家使用(~直接复制粘贴-除掉.bsp):毫不留情map l4d_hospital01_apartment.bsp (1.公寓)map l4d_hospital02_subway.bsp (2:地铁)map l4d_hospital03_sewers.bsp (3:下水道)map l4d_hospital04_interior.bsp (4:医院)map l4d_hospital05_rooftop.bsp (5:屋顶终局)死亡丧钟map l4d_smalltown01_caves.bsp (1:收费公路)map l4d_smalltown02_drainage.bsp (2:水沟)map l4d_smalltown03_ranchhouse.bsp (3:教堂)map l4d_smalltown04_mainstreet.bsp (4:小镇)map l4d_smalltown05_houseboat.bsp (5:船库终局)静寂时分map l4d_airport01_greenhouse.bsp (1:花房)map l4d_airport02_offices.bsp (2:起重机)map l4d_airport03_garage.bsp (3:建筑工地)map l4d_airport04_terminal.bsp (4:终点)map l4d_airport05_runway.bsp (5:跑道终局)血腥收获map l4d_farm01_hilltop.bsp (1:森林)map l4d_farm02_traintunnel.bsp (2:隧道)map l4d_farm03_bridge.bsp (3:桥)map l4d_farm04_barn.bsp (4:火车站)map l4d_farm05_cornfield.bsp (5:农舍终局)noclip "1" 穿墙模式+随心所欲的飞director_force_panic_event --->这就是僵尸爆走事件。(以下的事件)survivor_burn_factor_expert "0.15" ---被火烧得爽度 越高越痛 其中 expert是专家(easy-简单)survivor_crouch_speed "999" ---蹲著的速度survivor_friendly_fire_factor_expert "0.1" ---打队友痛不痛 expert一样专家,可自行修改director_panic_forever "1" 就一直来怪事件(例如打到车子的警铃,就一直来)z_common_limit "100" 同时出现怪物的数量,辅助上一个z_mega_mob_size "120" 不理他XDrescue_min_dead_time "3" 人死掉后3秒就可以出现在任一房间给人救survivor_revive_health "75" 躺在地上被人拉起来的血量survivor_revive_duration "1.75" 拉人起来的时间1.75秒tongue_victim_max_speed "80" smoker吐舌头拉你的速度z_non_head_damage_factor_expert "11" 如果不是打头的伤害(11是倍数,小枪打脚一级必杀,如果改成-1,那就一定要抱头才会死)nb_gravity "125" 怪物的重力,越高掉下来越快。director_force_witch "2" 每次出现事件(打到警铃,或萤幕出现等待救援的时候)的女巫量director_force_tank "1" 同上 是Tankfirst_aid_kit_use_duration "1" 用急救包的时间 ,这里是1秒救治疗好了。director_build_up_min_interval "0" 怪物产出得间隔director_special_battlefield_respawn_interval "10" vs的复活时间director_special_initial_spawn_delay_min "10" 事件与事件间的休息时间,0就是怪物狂来director_special_initial_spawn_delay_max "10" 同上director_special_initial_spawn_delay_max_extra "10" 同上z_acquire_far_range "9000" 僵尸可以看到你的距离 9000 =超远z_acquire_far_time "0.5" 看到你之后经过"0.5"秒,就会往你那里冲,如果改成0就直接冲z_acquire_near_range "500" 你靠近怪物的距离500z_acquire_near_time "0" 在上面的距离内他通像你的反应时间z_mob_spawn_max_size "60"z_mob_spawn_min_size "20"z_must_wander "1" 0:预设 1:僵尸永远不会做下或躺下 2:僵尸永远都躺下z_health "200" 僵尸的血量z_speed "50" 僵尸的速度z_walk_speed "200" 僵尸慢走的速度l4d_human_zombies 服务器模式VS 或者 COOP 1为VS 0为COOPsm_l4dbot 增加电脑人允许VS模式在8人插件允许下强制转换阵营8人合作模式下切换场景并且不丢失玩家changelevel l4d_vs_hospital01_apartmentchangelevel l4d_vs_hospital02_subwaychangelevel l4d_vs_hospital03_sewerschangelevel l4d_vs_hospital04_interiorchangelevel l4d_vs_hospital05_rooftop第二章changelevel l4d_vs_smalltown01_caveschangelevel l4d_vs_smalltown02_drainagechangelevel l4d_vs_smalltown03_ranchhousechangelevel l4d_vs_smalltown04_mainstreetchangelevel l4d_vs_smalltown05_houseboat第三章changelevel l4d_vs_airport01_greenhousechangelevel l4d_vs_airport02_officeschangelevel l4d_vs_airport03_garagechangelevel l4d_vs_airport04_terminalchangelevel l4d_vs_airport05_runway第四章changelevel l4d_vs_farm01_hilltopchangelevel l4d_vs_farm02_traintunnelchangelevel l4d_vs_farm03_bridgechangelevel l4d_vs_farm04_barnchangelevel l4d_vs_farm05_cornfield下面是我用控制台修改出来的强化版本~具有平衡性~ 骨灰玩家可以试验4人队~终结骨灰玩家可以启动8人合作补丁 双波BOSS来过关。很有难度。sv_cheats 1give healthgive pipe_bombgive pistolgive riflegive first_aid_kitgive pain_pillsgive pipe_bombgive pistolgive hunting_riflegive first_aid_kitgive pain_pillsgive molotovgive pistolgive first_aid_kitgive riflegive pain_pillsgive molotovgive pistolgive first_aid_kitgive autoshotgungive pain_pillsz_health 1500z_speed 350z_attention_range_lying_modifier 0.1z_attention_range_sitting_modifier 0.15z_attack_flow_range 3500z_acquire_far_range 4000z_acquire_far_time 0.6z_acquire_near_range 3000z_acquire_near_time 0.2z_acquire_time_variance_factor 0.1z_alert_dot 0.15z_alert_range 2000z_tank_health 15000z_tank_speed 250tank_burn_duration_expert 50tank_burn_duration_vs 105z_hunter_health 1500z_hunter_claw_buildup_growl_percent .7z_hunter_claw_force 500z_hunter_claw_max_buildup_time 5z_hunter_claw_max_buildup_time 2z_hunter_claw_range 75z_hunter_claw_range_down 110z_hunter_claw_start_buildup_timez_hunter_claw_start_buildup_time .25z_hunter_claw_start_buildup_time .2z_hunter_speed 500z_hunter_lunge_stagger_time 0.5z_hunter_claw_swing_interval 0.5z_hunter_claw_swing_duration 0.15hunter_committed_attack_range 350hunter_leap_away_give_up_range 1500hunter_pounce_air_speed 1500hunter_pounce_loft_rate 0.015hunter_pounce_ready_range 1500hunter_pz_claw_dmg 5z_boomer_gibs 1z_boomer_near_dist 480boomer_exposed_time_tolerance 0.5boomer_pz_claw_dmg 5boomer_vomit_delay 3tongue_victim_max_speed 300smoker_tongue_delay 4.5smoker_escape_range 1500smoker_pz_claw_dmg 5survivor_speed 200survivor_revive_duration 4survivor_revive_health 55survivor_crouch_speed 130survivor_burn_factor_expert 1.5survivor_friendly_fire_factor_expert 0.75first_aid_heal_percent 0.6first_aid_kit_use_duration 4pain_pills_decay_rate 0.75pain_pills_health_value 99director_force_witch 2director_force_tank 1z_background_limit 120z_common_limit 100z_mega_mob_size 75z_special_spawn_interval 30z_difficulty "Impossible"director_special_initial_spawn_delay_min 20director_special_initial_spawn_delay_max 40director_special_initial_spawn_delay_max_extra 100director_special_battlefield_respawn_interval 7.5director_build_up_min_interval 7.5rescue_min_dead_time 30z_non_head_damage_factor_expert 1.5skill 3